
If your models don't overlap perfectly, then you will get seams later on.Ĭommon mistakes are not clearing the scene, or having another model selected while loading another. This step is surprisingly easy to get wrong, even for experienced Daz Studio users. Make sure the option called Collapse UVs (UDIM tiles) is checked,Īs we need all target UVs to be in the range of 0 to 1.Īs a test, to make sure your morphs are working correctly, you can load both the Genesis 2 and Genesis 3 base characters into the same scene.Īfter the morphs are applied, both models should overlap perfectly: In the parameters tab, slide Morphs | Tex_Converter_Prep to 100%. You can optionally set the mesh resolution to base if you wish to export a base mesh. In Daz Studio, load the Genesis 2 base character. In the next step, we will use these morphs to export two files from Daz Studio.

These morphs are essential for aligning and shaping the Genesis 2 and Genesis 3 models, so their vertices occupy the same location in worldspace.Īlso, download and install the U3D import/export plugin for Daz Studio. If you don't see the morphs listed, restart Daz Studio. Male: Texture Conversion Helper morphs G3M To begin, download and install these morphs for Daz Studio: However, the models are similar enough, so we can use our special texture baking technique to transfer the textures. Genesis 2 can't be used for Genesis 3, without modification. If you're an user of Daz Studio, you should know the UVs of Genesis 2 and Genesis 3 models are incompatible, so the texture maps from Let's use the Repaint Mesh UVs tool to transfer the textures from Genesis 2 to Genesis 3 in Daz Studio. To work properly, both meshes must occupy the same location in worldspace. Mesh can be repainted onto the UVs of a high detailed mesh, or vice versa. For example, the textures of a low detailed The Repaint Mesh UVs tool allows you to repaint the UVs between two different, but similar shaped meshes using a special texture baking technique. Tutorial for Repainting Mesh UVs (Unwrap 3D Pro) if you have any question or suggestion to make, your feedback help us improve our models.Home Features Buy Now Downloads Tutorials Links Support.No coincident Faces.Ĭontains different textures (4096x4096) to maximize compatibility with different render engines. Geometry is modeled following industry standards applying a low poly criteria for mesh construction. Includes 2 different textures: New / AgedĭOWNLOAD PDF MODEL PRESENTATION FOR MORE DETAILS

A pack of different textures is included to maximize compatibility with your render engine. Contains universal formats FBX and OBJ for an easy import. Ready for standard rendering or real time.
